My research interest is in the intersection of robotics, vision, graphics, language processing and understanding, virtual and augmented reality (VR/AR). Most of the time, my research is underpinned by deep learning techniques. My lifelong goal is to build a society surrounded by intelligent systems that automate most of our daily tasks. I have research grants funded by DOST-PCIEERD and PCARI. Please checkout http://ucl.ph to see our demo and publications.
R. A. de Belen, M.I. Saludares, and Rowel Atienza, “ANEEME: Interactive mesh cutting using 3D snakes for automatic skeletal rigging of scanned character models,” Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D 2017), San Francisco, CA USA, Feb 2017.
K. F. Roque and R. Atienza, “Real-time procedural generation of a growing corn model,” Proc. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (SI3D 2017), San Francisco, CAUSA, Feb 2017
R. de Belen, R. Atienza, “Automatic skeleton generation using hierarchical mesh segmentation,” Proc. SIGGRAPH Asia 2016 Workshop - Virtual Reality Meets Physical Reality, Dec 2016, Macao.
M. Ting, F. Palngipang and R. Atienza, “BBCast: intuitive design and utility of a cloud based bulletin board,” Proc. TENCON 2016, Nov 2016, Singapore.
R. Tavas, J. de Leon, R. Aranzanso, R. Atienza, “Genesys: a virtual reality scene builder,” Proc. TENCON 2016, Nov 2016, Singapore.
M. A. San Luis, R. Atienza, “Immersive virtual reality as a supplement in the rehabilitation program of post-stroke patients,” Proc. 10th International Conference on Next Generation Mobile Applications, Services and Technologies (NGMAST 2016), Aug 2016, Cardiff, Wales, United Kingdom.
R. Atienza, R. Blonna, MI Saludares, J. Casimiro, V. Fuentes, “Interaction techniques using head gaze for virtual reality,” Proc. IEEE Region 10 Symposium (TENSYMP) 2016, Bali, Indonesia, 2016.
M. I. Saludares, R. Atienza, “Parametric 3D hand model,” Proc. IEEE 7th International Conference on Intelligent Systems, Modelling and Simulation (ISMS 2016), Bangkok, Thailand, 2016.
R. Tanyag, R. Atienza, “Implicit palm rejection using real-time hand model filters on tablet devices,” Proc. 9th International Conference on Next Generation Mobile Applications, Services and Technologies (NGMAST 2015), Sept 9-11, 2015, University of Cambridge, United Kingdom.
F. Palngipang, M. Ting, M. and R. Atienza, “BBCast: cloud-based interactive public bulletin board”, Proc. 9th International Conference on Next Generation Mobile Applications, Services and Technologies (NGMAST 2015), Sept 9-11, 2015, University of Cambridge, United Kingdom.
M. Angco and R. Atienza, “Depth perception through adaptive 3D view perspective and motion parallax”, Proc. IEEE Asia Pacific Conference on Wireless and Mobile 2015 (APWiMob 2015), Aug 27-29, 2015, Bandung, Indonesia.
K. Silvoza, R. Blonna, R. Atienza, “A natural handwriting algorithm for tablets,” Proc. 6th International Conference on Mobile Wireless Middleware, Operating Systems and Applications, November 11–12, 2013, Bologna, Italy.
A. Cartagena, R. Atienza and T. Tai, “Educational mobile games development using game engine enhancement modules,” Proc. 8th ERDT Conference, Cebu City, 2012
A. Cartagena, R. Atienza, T. Tai, and T. Cruz, “Experiences in developing mobile educational games,” Proc. IEEE TALE 2012, Hong Kong, 2012.
J.B. Lorenzo and R. Atienza, “Whiteboard-based teleconferencing application on mobile devices over existing XMPP servers,” Proc. PECCS 2012, Rome Italy, 2012
R. Besas, R. Atienza, T. Tai and R. Cruz, “An implementation of a structured and highly engaging learning environment on educational games for elementary education,” Proc. IEEE ITME 2011, Guangzhou China, 2011
R. Dagdag, R. Mariano and R. Atienza, “Teacher tool for visualization and management of a technology-enhanced learning environment,” Proc. IEEE TENCON 2011, Bali Indonesia, 2011
J.B. Lorenzo and R. Atienza, “Doodletalk: a collaborative application on a mobile device over existing XMPP servers,” Proc. RCICT 2011, Laos, 2011
J.E. Garcia and R. Atienza, “Action-based authentication scheme for mobile devices,” Proc. CCCA 2011,Hong Kong, 2011
C. Ramirez,J. Almonte, R. Tugade and R. Atienza, “Implementation of a digital game- based learning environment for elementary education,” Proc. International Conference on Education Technology and Computer (ICETC 2010), Shanghai, China, June 2010.
R. Tanyag, M. Angco, and R. Atienza, “InCtrl HD: intuitive user interface control using Wii remote for high definition videoconferencing,” Proc. IEEE International Conference on Information and Multimedia Technology (ICIMT 2009), South Korea, December 2009.
R.O. Atienza and T. Tai, Interactive electronic reader to enhance public school education,” Proc.International Conference of Education, Research and Innovation (ICERI 2009), Spain, November 2009.
R.O. Atienza and T. Tai, “Interactive electronic reader to support English education,” Proc. IEEE International Conference on Education and Management (ICEMT) and International Conference on Computer Technology and Development (ICCTD), Malaysia, November 2009.
R. Tanyag, M. Angco, & R. Atienza, “InCtrl HD: development of a high definition video conferencing system,” Proc. ERDT Conference 2009, Philippines, September 2009.